Creating Shiny Object
To create a shiny object:
-
In iClone, apply one 3D ball. Click Add button to keep this ball in the Custom gallery.
|
|
Original look in iClone |
-
In 3DXchange, click Open button and load this VNS file. (It is, by default, saved in
C:\Documents and Settings\All Users\Documents\Reallusion\Custom\iClone 2 Custom\Props)
Original look in 3DXchange
(Set to Color Light for better observation)
-
Select the mesh node in the scene tree.
-
In the Node Attribute, check the Modify Specularity box and increase the value of Specular (90 in this case).
-
Set the value of Glossiness to 15.
Specularity adjusted in 3DXchange
(Set to Color Light for better observation)
-
Click Export button (Ctrl + E) to export the node as the prop with the same name (You may give it another name, of course).
-
Back to iClone, apply the prop adjusted.
You may see that the object is now shiny.
Result in iClone