Including And Excluding Mesh Nodes
After importing 3DS, OBJ, or VNS files, usually, you export all the nodes in the scene as a entity to be edited further in iClone. However, you may want to export specific parts of the nodes, which means to disassemble objects, so that you can transform them in iClone without influence the other fixed parts of the nodes.
To export specific parts of the nodes:
Import a 3DS, OBJ, or VNS file. All the nodes in the scene tree are checked up by default.
In the scene tree, check off the boxes at the left side of the nodes that you DO NOT want to export.
(You will see the nodes being checked off disappear in the 3D viewer, which means these nodes are excluded from exporting)
Click Export button to include the checked nodes into an iClone compatible VNS file.
The Include / Exclude behavior doesn’t effect the original content and structure of the source files. You may click Reload button to retrieve the initial status of them.
See Editing Tutorial for more details.