Aligning and Resetting
Sometimes the scene or the mesh nodes may not be built on the center of the scene root. You can align them by means of the Align to Center button to align the pivot of the scene, a node, or specific nodes to the scene root. The Align to GND (Ground), however, aligns the center point on the button of the bounding box containing the scene, a node or specific nodes to the origin of the coordinate. And after you adjust the scene so much that its position, orientation and scale is beyond control and you want it back to the initial status, you may click Reset button to retrieve the original look of the scene and discard all the transform changes.
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Scene Pivot Aligns to Center:
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Load a 3DS, OBJ or VNS file.
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With all the mesh nodes are included, click Align to Center button.
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3DXchange aligns the pivot of the scene to the origin.
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All nodes selected |
Align scene pivot to the origin |
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Node Pivot Aligns to Center:
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Load a 3DS, OBJ or VNS file, adjust its transform parameters.
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Exclude the node that you don’t desire for exporting.
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Click Align to Center button. Export the node.
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Single node selected |
Align pivot to the origin |
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You can see in iClone that the center on the button of the node is set to the origin of the coordinate.
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Scene Aligns to GND (Ground):
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Load a 3DS, OBJ or VNS file.
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With all the mesh nodes are included, click Align to GND (Ground) button.
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3DXchange aligns the center on the button of a bounding box containing all the mesh nodes to the origin.
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All nodes selected |
Aligned to the origin |
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Node Aligns to GND (Ground):
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Load a 3DS, OBJ or VNS file, adjust its transform parameters.
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Exclude the node that you don’t desire for exporting.
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Click Align to GND (Ground) button. Export the node.
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Single node selected |
Aligned to the origin |
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You can see in iClone that the center on the button of the node is set to the origin of the coordinate.
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Reset:
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Load a 3DS, OBJ or VNS file, adjust its transform parameters.
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Click Reset button to quickly retrieve the initial look as the file is loaded.
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