Color and Specularity
You may change the color of the selected node by assigning a color from the color palette to it. In addition to that, you may also define the material look of the node, with or without the specularity, by modifying the attribute provided by 3DXchange.
Model with texture from Sketchup Pro
Model smoothed, original specularity
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Modify Color – If the node selected contains no texture maps, you may define a color to it. And if the node contains texture maps, you can also dye a favor color onto the texture. It is unchecked by default.
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Select a node in the tree view.
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Check up the Modify Color box.
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Click the color box to invoke the color palette. Pick one desired color and click OK button.
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Color modified
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Modify Specularity – It consists of two parameters, Specular and Glossiness. They decided the material of the node, to make the node look gold or plastic, metal or wood.
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Specular – It is the highlights created by light rays reflecting off a shiny surface. It is an important component of a material’s definition because it suggests curvature in 3D space. Specular reflection depends on the position of the camera, whereas diffuse light does not.
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Pick the node you desire to change the material attributes.
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Check up the Modify Specularity box.
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Press down the up / down arrow button of the Specular to increase / decrease the strength of the reflection for the light rays.
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Glossiness – It is the sheen or luster from a surface. The glossiness define the degree to which a surface approaches perfect optical smoothness in its capacity to reflect light. The higher the value is, the more the luster centralizes. It is presented by percentage hence the value ranges from 0 to 100.
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Pick the node you desire to change the material attributes.
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Check up the Modify Specularity box.
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Increase the value of the Specular.
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Press down the up / down arrow button of the Glossiness to increase / decrease the strength of the luster.
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Specular and Glossiness modified
Diffuse and Reflection maps modified in iClone